![]() * A way to make AC take control of 3rdPersonController game object. So to end the integration, I think I need only the following (in order of importance/precedence), and would want to know if there's already exists or not: and I can control the player without problem. Without the latest script, AC is capable to put the player in the player start position moving the 3rdPersonController object to that location. So this is done by adding AC's "Player" and "Path" scripts (normal AC player scripts) to the 3rdPersonController gameobject and creating a custom script like the one in the example (CustomControllerLink) to allow AC to control the player during cut scenes. The integration is done like the sample in this tutorial: I'm trying to integrate with Adventure Creator myself.
0 Comments
Leave a Reply. |